You can keep going through the grassland series, which is easier but longer, or go through the Hill Country series, which, although possessing fewer stages, is far more difficult. Keeping your strongest character at the front, you can absorb any damage with them while the other characters take care of the boss. A safer strategy (though this takes longer), is to set AUTO MOVE (in options) off, and let the twelve snakes come to you one or two at a time. Keep your ranged fighter in the air, and set him on the ground once a spot opens up with no enemies. Most effective is the Hit and Run strategy. The Grassland 1 boss may be hard because there are 12 of them, and they all do high damage. If you have a Magician with Ice 1 (It can be found by defeating a Grey Smiley Snake in the very stage), you can slow it down while your ranged characters attack it from a distance. They will devastate melee characters and can take quite a few ranged attacks so your best bet is to move your party out of harm's way once they get close enough to cause trouble. Watch out for the Red Skull Snakes in particular - they are very dangerous because of their triple arrow attack. These enemies are all Snakes, which means that they can move to attack you unlike the enemies in Opening Street which are all Walkers. Grassland 1 is a fair bit more difficult than Opening Street. If you are still unable to defeat the boss, you can either restart the game (Change classes and possibly redistribute Stats ) or play through the level again to gain more experience. There is yet another option hold one of your melees (or a Priest if you don't have any) up above the boss. Another strategy is to place fighters on both sides of the boss in order to spread damage evenly. Even though this is time-consuming, it is the easiest way to beat the stage. With a Magician or a Gunner, you can use the Hit and Run Strategy to defeat the boss.
![stick ranger cavern 2 stick ranger cavern 2](https://i.ytimg.com/vi/fchmCpY42fs/hqdefault.jpg)
However, you are not out of options if you don't have one. Using a Sniper with triple shot to outrange the boss is very effective. Boss: LV4~10.Īlthough the Opening Street stage is very easy, the boss can prove to be a challenge compared to the rest of the stage. Boss: 1/10 (With a Sniper with Triple Shot) 4/10 (If not). Subflora's counterpart in Deep Cavern was known as Underjungle, and it was only 5 stage long, although it shares similarities such as being cut by the Power Plant stages.Stage: 1/10.Subflora 7 - A rather electrifying stage overall.Subflora 6 - Swarms of tiny enemies surround poisonous dragons here.If Bouncers are truly based on Lashers, then it went full circle. Subflora 5 - Introduces the Lasher species.Subflora 3 - Immobile Star enemies occupy this stage.Subflora 2 - Introduces the Sawblade head.Subflora 1 - You'll have to deal with poisonous enemies and small bat swarms here.
![stick ranger cavern 2 stick ranger cavern 2](https://www.moregameslike.com/wp-content/screenshots/stick-ranger-71720-1.jpg)
However, the bumpy terrain can also work in the player's favor, especially when dealing with enemies like Wheels. The hilly terrain can lead to tricky situations, especially on the large mountain in the middle of the landscape, which can frequently be occupied by Trees and other slow-moving enemies. Subflora stages are misty, and feature bumpy terrain with many water pools. It is split in half by the Power Plant series, with Subflora 1-4 being located before the Power Plant and Subflora 5-7 being after. The Subflora is a series of seven stages in Stick Ranger: Cavern Chronicles.